3.8

Out of 2 Ratings

Owner's of the Alesis Projection Television SR-16 gave it a score of 3.8 out of 5. Here's how the scores stacked up:
  • Reliability

    3.5 out of 5
  • Durability

    4.0 out of 5
  • Maintenance

    4.5 out of 5
  • Performance

    4.0 out of 5
  • Ease of Use

    3.0 out of 5
Page 52
of 71
 
47
6.8 PAGE 8: SELECT DRUM SETS VIA MIDI PROGRAM CHANGES (PRG CHNG)
PAGE
SETUP
MIDI
PRG CHNG
OFF
PERFORM
The display shows PRG CHNG. Program Change commands can change Drum Sets
numbers at any time, including while the SR-16 is playing. To have the SR-16 receive
Program Changes, use the INC/DEC buttons to select ON. Select OFF to have the SR-16
ignore Program Changes.
Background Program Change (PC) 00 selects User Drum Set 00; PC 01 selects User Drum Set 01; PC 02
selects User Drum Set 02; etc. Caution! Some units number Program Changes as 1-128, others as 0-127, and
some as banks of programs. If the device generating Program Changes follows a non-standard protocol, it's a good
idea to make up a conversion chart that shows which Program Changes call up which Drum Sets.
Program Changes 00-49 select the 50 User Drum Sets. Program Changes 50-99 select Preset Drum Sets 00-49.
Program Changes 100-127 select User Drum Sets 00-27.
The current Pattern will remember whatever Drum Set is selected via Program Changes, just as if you had selected
it manually, unless the SR-16 is in Manual mode (described in Page 9 of the Drum Set menu).
If Program Change is enabled, and the SR-16 is in MULTI-DRUMSET mode (see section 6.9 below), and a
program change is received in the 00-49 range, the SR-16 will automatically select the drumset group
corresponding to the program change number. For example, if program 36 is received with the above conditions
met, the note map will change to drumset group 30-39.
6.9 PAGE 9: MAP DRUM NOTES (NOTE MAP)
Within each Pattern, MIDI notes can either be mapped to 12 different sounds in NORMAL
mode,.or they can be mapped to any of five drumset groups (User Drumsets 00-09, 10-19,
20-29, 30-39, and 40-49) in MULTI-DRUMSET mode. Any of these drumset groups can
cover MIDI notes 000 through 119. This makes the SR-16 ideal for use as a drum sound
module, triggered by either an electronic drum kit or set of electronic drum pads, or by notes
from a sequencer.
Note that while in this mode, you cannot record notes into a Pattern via MIDI. It is assumed
that you will be using the SR-16 strictly as a drum sound expander module.
The chart on the following page shows which drum pads of which drum sets are triggered by
which MIDI notes. The logic to this assignment is that there are 12 drum pads per octave of
notes, so pad 1 always starts on a C note (MIDI notes 000, 012, 024, 036, 048, 060, 072, 084,
096, and 108). Remember that these drum assignments must be saved as Drum Sets in order
to retain the note map assignments.
48
Drum
Set
Pad
#
MIDI
Note
Drum
Set
Pad
#
MIDI
Note
Drum
Set
Pad
#
MIDI
Note
00
00
00
00
00
00
00
00
00
00
00
00
01
01
01
01
01
01
01
01
01
01
01
01
02
02
02
02
02
02
02
02
02
02
02
02
03
03
03
03
1
2
3
4
5
6
7
8
9
10
11
12
1
2
3
4
5
6
7
8
9
10
11
12
1
2
3
4
5
6
7
8
9
10
11
12
1
2
3
4
000
001
002
003
004
005
006
007
008
009
010
011
012
013
014
015
016
017
018
019
020
021
022
023
024
025
026
027
028
029
030
031
032
033
034
035
036
037
038
039
03
03
03
03
03
03
03
03
04
04
04
04
04
04
04
04
04
04
04
04
05
05
05
05
05
05
05
05
05
05
05
05
06
06
06
06
06
06
06
06
5
6
7
8
9
10
11
12
1
2
3
4
5
6
7
8
9
10
11
12
1
2
3
4
5
6
7
8
9
10
11
12
1
2
3
4
5
6
7
8
040
041
042
043
044
045
046
047
048
049
050
051
052
053
054
055
056
057
058
059
060
061
062
063
064
065
066
067
068
069
070
071
072
073
074
075
076
077
078
079
06
06
06
06
07
07
07
07
07
07
07
07
07
07
07
07
08
08
08
08
08
08
08
08
08
08
08
08
09
09
09
09
09
09
09
09
09
09
09
09
9
10
11
12
1
2
3
4
5
6
7
8
9
10
11
12
1
2
3
4
5
6
7
8
9
10
11
12
1
2
3
4
5
6
7
8
9
10
11
12
080
081
082
083
084
085
086
087
088
089
090
091
092
093
094
095
096
097
098
099
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
Drum note map in MULTI-DRUMSET mode
NOTE: In this chart, Pad and MIDI note number values for drumset 00 also apply to drumsets 10, 20,
30, and 40; values for drumset 01 also apply to drumsets 11, 21, 31 and 41, etc.
49
CHAPTER 7: BACKUP
7.1 BACKUP BASICS
This function allows you to save the SR-16 Pattern, Song, and Drum Kit data to cassette
tapes or MIDI system exclusive storage devices. General instructions are:
1. Press the BACKUP button.
2. Use the Page (up and down) buttons to select different "pages" of functions; the display's
lower right window shows the page number. These pages are described below.
3. Adjust values on pages, if necessary, as described for each page.
4. After performing the desired backup operation, press BACKUP again to exit, or choose
another page.
With all tape operations, pressing STOP during a data transfer cancels the operation from
that point on, as indicated by the display (TAPE OUT CANCEL when saving, TAPE IN
CANCEL when verifying or loading). If you press STOP during a load from tape, the memory
contents may end up partially full, thereby resulting in jumbled data for some Patterns or
Songs. However, if you're loading a single Pattern or Song, you can press STOP any time
after the desired Pattern or Song has loaded.
If an error occurs while loading, the display will say ERROR; loading continues but the data
may be unuseable. Try reloading an alternate take of the data. If the tape stops or a dropout
lasts long enough for the SR-16 to think the tape has stopped, the transfer will be cancelled
(the display says TAPE IN CANCEL).
Background The SR-16 can save the data in memory by converting this data into audio tones and recording
these tones on a standard audio tape machine (usually cassette). Data can also be converted into a special type of
MIDI code and stored in a MIDI data storage device such as the Alesis DataDisk, or transferred to another SR-16. As
you build up a library of Patterns and Songs, data can be reloaded from tape or MIDI into the SR-16. There are two
main reasons to save your work:
• Although the SR-16 can typically store over 15,000 events, eventually it will run out of memory. You can save the
memory contents, fill up the memory with new Patterns and Songs, and re-load the old data when needed.
It is vitally important to back up what's in the SR-16's memory! A mechanical problem (surge on the
power line, a quick zap of static electricity) or operator error could alter the data in memory. Save your data
whenever you've done enough work on something that you wouldn't want to lose that work. If possible, make two
backups, and store the second backup in a different physical location from the primary backup.
Caution! Saving and loading data is very unreliable when done incorrectly, and very reliable when done right. To
promote error-free saves and loads, use a high-quality recorder and tape.
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