3.8

Out of 2 Ratings

Owner's of the Alesis Projection Television SR-16 gave it a score of 3.8 out of 5. Here's how the scores stacked up:
  • Reliability

    3.5 out of 5
  • Durability

    4.0 out of 5
  • Maintenance

    4.5 out of 5
  • Performance

    4.0 out of 5
  • Ease of Use

    3.0 out of 5
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3.3 COPY FUNCTIONS
The following Copy functions assume that you are copying a Main Pattern to a Main Pattern
(remember, copying a Main Pattern to another Main Pattern copies the Fill along with it).
Other combinations take the following rules into account.
• Copying a Main Pattern to a non-empty Pattern or to itself appends the Fill to the existing
Fill, as well as appends the Main Pattern to the existing Main Pattern.
• If you copy from Main to Fill (or vice-versa) within a particular numbered Pattern, the
destination will be erased and replaced with the source Pattern since Main and Fill Patterns
must have the same length. This is useful if you want the Fill to contain variations on the Main
Pattern—just copy the Main to Fill and make your additions/changes.
• Copying a Fill to a Fill follows the same rules as copying a Main Pattern to a Fill.
• The only copy technique that appends a Pattern to another Pattern is copying a Main
Pattern to another Main Pattern.
3.3A Copy, Append, and Double Patterns
1. The SR-16 should be in Pattern mode and stopped.
2. Select the Pattern to be copied.
3. Press and hold the COPY button, and keep holding it down until step (6). The display says
COPY TO PATT.
4. Enter the destination Pattern number into which the current Pattern will be copied with the
INC/DEC or number buttons.
• Copying a Pattern to a blank destination Pattern replaces the blank Pattern with the original
Pattern data.
• Copying to a Pattern that already contains data appends the original data to the end of the
data in the destination Pattern. If this would result in a Pattern with more than 128 beats, the
display will say TOO MANY BEATS.
• Copying a Pattern to itself doubles the length.
• The Drum Set assignment and Pattern name are copied along with the drum data only if the
destination Pattern is empty.
5. Press PLAY. The display says COPY DONE.
6. Release the COPY and PLAY buttons.
3.3B Copy One Drum Pad's Part to Another Drum Pad
Merge: When the destination drum pad already has a pattern, the source pattern will be
merged with the destination pattern. Note that if the two parts contain events for the same pad
on the same beat, only one event will prevail and it will take the level of the source Pattern
event.
Sound Stacking™: When the destination drum pad is empty (no recorded pattern), the
source pattern will be copied and any drum sound assigned to the destination drum pad will
play the exact same pattern as the source drum pad. This technique lets you stack multiple
drum sounds together to create monster composite sounds. See section 8.3: Sound Stacking.